There aren’t any combos to learn, but you can utilize blocking and strafing to fight enemies, which are varied and require different tactics. Samamosuke has access to multiple weapons that can be upgraded throughout the story. Combat itself is a simpler take on the action genre which was revolutionized that same year by Devil May Cry. Luckily, much of the game does hold up nowadays. This isn’t something anyone should have expected the remaster to fix, but it does add a bit of frustration to the game at times even if it’s mostly forgivable. It feels much better, though the fixed camera remains and that can make movement feel very jarring, especially if you’re in the middle of combat and the angle keeps swapping around. Luckily, the remaster includes modern analog stick controls to smooth out that aspect of the game.
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The Resident Evil influence is on full display here, with a fixed camera and original controls available should that suit your fancy. The camera also leaves a lot to be desired. Princess Yuki was actually standing by the gate the entire time, what a relief. In a way it’s charming, but it’s also just plain bad. The game continues on, filled with gaps in the plot, logical inconsistencies and baffling narrative choices all the way until the very end. With that, Samanosuke sets out on the adventure to the castle after all. What? He saves her only to immediately have her taken by a demon to the castle we originally thought she was at. As soon as Kaede leaves, Samanosuke is attacked and it turns out Princess Yuki is actually literally right next to him even though we were told she was at the castle. The two are told there are two ways to the castle holding Yuki, and they agree to split up for no reason. The game begins with our heroes Samanosuke and Kaede on a mission to save Princess Yuki. It’s difficult to explain in words just how bad the story is, but a short synopsis of the intro scene might give you a glimpse into its quality. It’s a concept humans have been working on since the dawn of civilization. But even the standard of its original era doesn’t excuse the outrageously poor narrative. In 2001, that wasn’t nearly as common and Onimusha certainly didn’t try much at all. Nowadays, developers attempt to inject meaningful and well-crafted stories into their games and to some extent, we expect to see that. Not everything about this game has aged well.